skeletonModeChange
Definition
-- @/lua/vehicle/bdebugImpl.lua:2769
local function skeletonModeChange(change)
setMode("beamVisMode", "beamVisModes", M.state.vehicle.beamVisMode + change)
local modeName = M.state.vehicle.beamVisModes[M.state.vehicle.beamVisMode].name
guihooks.message({txt = "vehicle.bdebug.beamVisMode", context = {beamVisMode = "vehicle.bdebug.beamVisMode." .. modeName}}, 3, "debug")
end
Callers
@/lua/vehicle/bdebug.lua
local function skeletonModeChange(change)
initBDebugImpl()
initBDebugImpl()
bdebugImpl.skeletonModeChange(change)
end
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.vehicle_debug.debugmode_skeleton_fwd.title",
"onDown": "bdebug.skeletonModeChange(1)",
"order": 10,
"title": "ui.inputActions.vehicle_debug.debugmode_skeleton_back.title",
"onDown": "bdebug.skeletonModeChange(-1)",
"order": 11,