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skeletonModeChange

Definition


-- @/lua/vehicle/bdebugImpl.lua:2769

local function skeletonModeChange(change)
  setMode("beamVisMode", "beamVisModes", M.state.vehicle.beamVisMode + change)

  local modeName = M.state.vehicle.beamVisModes[M.state.vehicle.beamVisMode].name
  guihooks.message({txt = "vehicle.bdebug.beamVisMode", context = {beamVisMode = "vehicle.bdebug.beamVisMode." .. modeName}}, 3, "debug")
end

Callers

@/lua/vehicle/bdebug.lua

local function skeletonModeChange(change)
  initBDebugImpl()
  initBDebugImpl()
  bdebugImpl.skeletonModeChange(change)
end
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.vehicle_debug.debugmode_skeleton_fwd.title",
                "onDown": "bdebug.skeletonModeChange(1)",
                "order": 10,
                "title": "ui.inputActions.vehicle_debug.debugmode_skeleton_back.title",
                "onDown": "bdebug.skeletonModeChange(-1)",
                "order": 11,