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requestDrawnNodesGE

Definition


-- @/lua/vehicle/bdebugImpl.lua:2595

-- Request/send drawn nodes to GE Lua function
local function requestDrawnNodesGE(geFuncName)
  requestDrawnNodesCallbacks = requestDrawnNodesCallbacks or {}
  table.insert(requestDrawnNodesCallbacks, geFuncName)
end

Callers

@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
  -- Get nodes drawn in Vehicle Lua bdebug.lua
  getPlayerVehicle(0):queueLuaCommand("bdebug.requestDrawnNodesGE('editor_vehicleEditor_liveEditor_veJBeamPicker.requestDrawnNodesCallback')")
  if not nodesAvaliable then return end
@/lua/vehicle/bdebug.lua
-- Request/send drawn nodes to GE Lua function
local function requestDrawnNodesGE(geFuncName)
  initBDebugImpl()
  initBDebugImpl()
  bdebugImpl.requestDrawnNodesGE(geFuncName)
end