GE / gameplay_markerInteraction
gameplay_markerInteractionfunction changeUserSettings(...)function clearCache()function closeViewDetailPrompt(force)function formatDataForUi(...)function formatMission(...)function getCurrentInteractableElements()function getGameContext(fromMissionMenu)function onAnyMissionChanged(state)function onClientEndMission(levelPath)function onNavigateToMission(poiId)function onPreRender(dtReal, dtSim)function onSelectDetailPromptClicked(idx)function onSettingsChanged()function onUIPlayStateChanged(...)function setForceReevaluateOpenPrompt(...)function setMarkersVisibleTemporary(visible)function setPreselectedMissionId(...)function showMissionMarkersToggled(active)function skipNextIconFading()function startMissionById(...)function stopMissionById(...)