GE / extensions / core_vehicle_manager
core_vehicle_managerfunction spawnCCallback(objID, vehicleDir, configDataIn, reloading)function getDebug()function getPlayerVehicleData()function getVehicleData(id)function liveUpdateVehicleColors(objID, _vehicleObj, index, paint)function onClientEndMission()function onDeserialized(data)function onDespawnObject(id, isReloading)function onEditorGui()function onEditorInitialized()function onFileChanged(filename, type)function onSerialize()function onUpdate()function onVehicleSwitched(oldID, newID, player)function queueAdditionalVehicleData(data, vehId)function reloadAllVehicles()function reloadVehicle(playerId)function setDebug(enabled)function setVehicleColorsNames(id, paintNames, optional)function setVehicleColorsNames(id, paintNames, optional)function spawnPhysicsForVehicle(objID, vehicleObj, vehicleBundle)function toggleDebug()function toggleModifyKey()