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queueAdditionalVehicleData

Definition


-- @/lua/ge/extensions/core/vehicle/manager.lua:63
local function queueAdditionalVehicleData(data, vehId)
  additionalVehicleData = data
  additionalDataId = vehId
end

Callers

@/lua/ge/extensions/career/modules/inventory.lua

    core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = false})
    if replaceOption == 1 then
@/lua/ge/extensions/core/multiSpawn.lua
  if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions
    core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = M.startEngines}, id) -- start with engines running by default
  end
@/lua/ge/extensions/career/modules/partInventory.lua
    local vehicleObj = getObjectByID(vehObjId)
    core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = false}, vehObjId)
    core_vehicles.replaceVehicle(carModelToLoad, vehicleData, vehicleObj)
@/lua/ge/extensions/gameplay/garageMode.lua
  local additionalVehicleData = {spawnWithEngineRunning = false}
  core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, vehicleId)
end
@/lua/ge/extensions/career/modules/partShopping.lua
  local additionalVehicleData = {spawnWithEngineRunning = false}
  core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, getCurrentVehicleObj():getID())