GE / core_vehicle_manager
API core_vehicle_manager
Children
Functions
function spawnCCallback(objID, vehicleDir, configDataIn, reloading)
function getDebug()
function getPlayerVehicleData()
function getVehicleData(id)
function liveUpdateVehicleColors(objID, _vehicleObj, index, paint)
function onClientEndMission()
function onDeserialized(data)
function onDespawnObject(id, isReloading)
function onEditorGui()
function onEditorInitialized()
function onFileChanged(filename, type)
function onSerialize()
function onUpdate()
function onVehicleSwitched(oldID, newID, player)
function queueAdditionalVehicleData(data, vehId)
function reloadAllVehicles()
function reloadVehicle(playerId)
function setDebug(enabled)
function setVehicleColorsNames(id, paintNames, optional)
function setVehicleColorsNames(id, paintNames, optional)
function spawnPhysicsForVehicle(objID, vehicleObj, vehicleBundle)
function toggleDebug()
function toggleModifyKey()