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reloadVehicle

Definition


-- @/lua/ge/extensions/core/vehicle/manager.lua:298

local function reloadVehicle(playerId)
  if be then
    core_vehicles.reloadVehicle(playerId)
    be:reloadVehicle(playerId)
  end
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.vehicle_debug.reload_vehicle.title",
                "onDown": "core_vehicle_manager.reloadVehicle(PLAYER)",
                "order": 1,
@/lua/ge/extensions/core/vehicle/manager.lua
  if be then
    core_vehicles.reloadVehicle(playerId)
    be:reloadVehicle(playerId)
    core_vehicles.reloadVehicle(playerId)
    be:reloadVehicle(playerId)
  end
    be:reloadAllVehicles()
    core_vehicles.reloadVehicle(0)
  end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
    if true then
--        core_vehicles.reloadVehicle(0)
--        be:reloadVehicle(0)
--        core_vehicles.reloadVehicle(0)
--        be:reloadVehicle(0)
--            lo('?? rldd:')
--        beamdata.agroup[1].exp = true
--            V.reloadVehicle(0)
--        lo('?? reloaded:')
]]
--            core_vehicles.reloadVehicle(0)
--[[
--[[
            V.reloadVehicle(0)
                lo('?? reloaded:')
@/lua/ge/extensions/core/vehicles.lua

local function reloadVehicle(playerId)
  local veh = getPlayerVehicle(playerId)