queueAdditionalVehicleData
Definition
-- @/lua/ge/extensions/core/vehicle/manager.lua:63
local function queueAdditionalVehicleData(data, vehId)
additionalVehicleData = data
additionalDataId = vehId
end
Callers
@/lua/ge/extensions/career/modules/partInventory.lua
local vehicleObj = getObjectByID(vehObjId)
core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = false}, vehObjId)
core_vehicles.replaceVehicle(carModelToLoad, vehicleData, vehicleObj)
@/lua/ge/extensions/career/modules/partShopping.lua
local additionalVehicleData = {spawnWithEngineRunning = false}
core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, getCurrentVehicleObj():getID())
@/lua/ge/extensions/core/multiSpawn.lua
if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions
core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = M.startEngines}, id) -- start with engines running by default
end
@/lua/ge/extensions/gameplay/garageMode.lua
local additionalVehicleData = {spawnWithEngineRunning = false}
core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, vehicleId)
end
@/lua/ge/extensions/career/modules/inventory.lua
core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = false})
if replaceOption == 1 then