GE / core_recoveryPrompt
API core_recoveryPrompt
Children
Functions
function addButton(id, label, atFadeFunction, order, message, active, enabled, fadeActive, icon)
function buttonPressed(buttonId, target)
function deactivateAllButtons() for _, o in pairs(buttonOptions) do o.active = false end end
function deserializeState(data)
function getButtonActiveById(id)
function getButtonLimitsAndCounts()
function getCustomRecoveryOptionsActiveState()
function handleCurrRecoveryOption()
function isActive() return active end
function onBeforeRadialOpened()
function onCareerModulesActivated(alreadyInLevel)
function onClientStartMission(levelPath)
function onHideRadialMenu()
function onPopupClosed()
function onQuickAccessLoaded()
function onResetGameplay(playerID)
function onScreenFadeState(state)
function removeButtonById(id)
function resetButtonLimitCounters(onlyFor)
function serializeState()
function setActive(a) active = a end
function setButtonActiveById(id, a)
function setButtonEnabledById(id, e)
function setButtonLimits(limits)
function setDefaultsForCareer()
function setDefaultsForFreeroam()
function setDefaultsForTutorial()
function setEverythingActive()