Definition
-- @/lua/ge/extensions/core/recoveryPrompt.lua:512
local function setButtonActiveById(id, a)
if not buttonOptions[id] then log("W","","Tried to set active for button, but the id couldnt be found: " .. dumps(id)) return end
buttonOptions[id].active = a
end
Callers
@/lua/ge/extensions/gameplay/rally/loop/rallyLoopManager.lua
self:setClockPaused(false)
core_recoveryPrompt.setButtonActiveById('restartMission', true)
@/lua/ge/extensions/core/recoveryPrompt.lua
for id, btnActive in pairs(data.buttons or {}) do
setButtonActiveById(id, btnActive)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/recoveryPrompt/setRecoveryPromptActive.lua
if self.pinIn[o].value ~= nil then
core_recoveryPrompt.setButtonActiveById(o, self.pinIn[o].value)
--if self.pinIn.enableAll.value ~= nil and then