GE / gameplay_util_damageAssessment
gameplay_util_damageAssessmentfunction calculateDamageVariation(tableNumbers, maxValue)function getOverallDamageLevel(vehId)function getSectionsDamageInfoRaw(vehId)function getTextualBeamDamageLocations(data)function getTextualCollisionDamageLocations(data)function onDeserialized(data)function onSerialize()function onUpdate()function setDebug(newDebug)