getTextualCollisionDamageLocations
Definition
-- @/lua/ge/extensions/gameplay/util/damageAssessment.lua:403
-- used to know where an impact happened
local function getTextualCollisionDamageLocations(data)
return getTextualDamageLocationsByType(data, "sectionCollisionDamage")
end
Callers
@/lua/ge/extensions/gameplay/util/crashDetection.lua
if crashData.crashSettings.enableImpactLocationData then
crashData.currentImpactData.damageStateDiff = gameplay_util_damageAssessment.getTextualCollisionDamageLocations({oldSectionsDamageRaw = crashData.currentImpactData.startingDamageState, vehId = crashData.vehId})
end