resetSecondStage
Definition
-- @/lua/vehicle/wheels.lua:1139
local function resetSecondStage()
M.wheelCount = initialWheelCountDec + 1
M.rotatorCount = initialRotatorCountDec + 1
M.wheelPower = 0
invWheelCount = M.wheelCount > 0 and 1 / M.wheelCount or 0
speedoWheelCount = initialSpeedoWheelCount
invSpeedoWheelCount = speedoWheelCount > 0 and 1 / speedoWheelCount or 0
for i = 0, initialWheelCountDec do
local wd = M.wheels[i]
damageTracker.setDamage("wheels", wd.name, false)
damageTracker.setDamage("wheels", "tire" .. wd.name, false)
end
airspeedMapTimer = 0
lastBrake = 0
lastVirtualAirspeed = 0
lastAccSign = 1
airspeedResetTimer = 0
end
Callers
@/lua/vehicle/controller.lua
local function resetSecondStage()
for _, v in pairs(sortedControllers) do
@/lua/vehicle/main.lua
controller.reset()
wheels.resetSecondStage()
controller.resetSecondStage()
wheels.resetSecondStage()
controller.resetSecondStage()
drivetrain.reset()