Definition
-- @/lua/vehicle/extensions/ui/simplePowertrainControl.lua:12
local function updateButtons()
powertrain.updateSimpleControlButtons()
controller.updateSimpleControlButtons()
end
Callers
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenBegin.lua
self.options = {}
self:updateButtons()
end
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/ui/endScreen.lua
self.options = {'cont'}
self:updateButtons()
self:_setHardcodedDummyInputPin(self.pinInLocal.cont, "Continue")
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua
self.options = {}
self:updateButtons()
end
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/ui/missionEndScreen.lua
self.options = {}
self:updateButtons()
end
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceEndScreen.lua
self.options = {'cont'}
self:updateButtons()
self:_setHardcodedDummyInputPin(self.pinInLocal.cont, "Continue")
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/ui/selectButtons.lua
function C:postInit()
self:updateButtons()
end
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or {"accept","decline"}
self:updateButtons()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imDialogue.lua
function C:postInit()
self:updateButtons()
end
if reason then
self:updateButtons()
end
function C:updateButtons()
local flowLinks = {}
self.options = nodeData.options or { "accept", "decline" }
self:updateButtons()
end
@/ui/modules/apps/SimplePowertrainControl/app.js
bngApi.activeObjectLua("extensions.ui_simplePowertrainControl.updateButtons()")
}
createSVG(data)
bngApi.activeObjectLua("extensions.ui_simplePowertrainControl.updateButtons()")
}
reset()
bngApi.activeObjectLua("extensions.ui_simplePowertrainControl.updateButtons()")
})
reset()
bngApi.activeObjectLua("extensions.ui_simplePowertrainControl.updateButtons()")
})