tableMerge
Definition
-- @/lua/common/utils.lua:644
function tableMerge(dst, src)
for k, v in pairs(src) do
dst[k] = v
end
return dst
end
Callers
@/lua/vehicle/extensions/core/quickAccess.lua
for _, category in ipairs(vehicleFeatureCategories) do
local res = tableMerge(category, {level = '/root/playerVehicle/'})
addEntry(res)
@/lua/common/settings.lua
tableMerge(values, cloudValues)
tableMerge(values, localValues)
tableMerge(values, cloudValues)
tableMerge(values, localValues)
if CppSettings then
@/lua/ge/extensions/gameplay/police.lua
end
vars = tableMerge(vars, data)
end
@/lua/ge/extensions/career/modules/tuning.lua
local vehicleVarsCurrent = career_modules_inventory.getVehicles()[inventoryId].config.vars or {}
career_modules_inventory.getVehicles()[inventoryId].config.vars = tableMerge(vehicleVarsCurrent, tuningValues)
tableMerge(changedVars, tuningValues)
changedVars = getChangedVars(changedVars, vehicleVarsBefore)
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
table.clear(signalCtrlDefinitions.types)
tableMerge(signalCtrlDefinitions, jsonReadFile(editor.levelPath.."signalControllerDefinitions.json") or {}) -- loads only custom data, and only from the current level
signalCtrlDefinitions._update = true
local tempStates = tableMerge(signalCtrlDefinitions.origStates, signalCtrlDefinitions.states)
signalCtrlDefinitions.tempStatesSorted = tableKeysSorted(tempStates)
@/lua/common/utils/perf.lua
M.data = {frameCount = frames, size = windowSize, memory = used_mem}
tableMerge(M.data, srcData)
frames = 0
@/lua/common/jbeam/variables.lua
local svars = applySlotVars(deepcopy(slotVars or {}), parentScope)
svars = tableMerge(deepcopy(parentScope), svars)
local sanitizedPartVars = _sanitizeVars(deepcopy(partVarsList), vehicleConfig.vars or {})
svars = tableMerge(svars, sanitizedPartVars)
end
svars = tableMerge(deepcopy(varStack[parentPart]), svars)
varStack[part] = svars
local svars = applySlotVars(slotVarCopy, varStack[tostring(parentPart)] or {})
svars = tableMerge(deepcopy(varStack[tostring(parentPart)]), svars)
svars['$components'] = {val = rootPart.components}
@/lua/ge/extensions/ui/bindingsLegend.lua
if actionDataSet.additionalData then
tableMerge(uiData.additionalData, actionDataSet.additionalData)
end
@/lua/common/extensions.lua
-- only merge M.state
tableMerge(v['state'], data[k])
else
-- merge whole M
tableMerge(v, data[k])
end
@/lua/vehicle/ve_utils.lua
-- case where options is a dict on its own, filling a whole line
localOptions = tableMerge(localOptions, deepcopy(rowValue))
else
if rvcc >= headerSize and type(rv) == "table" and tableIsDict(rv) and #rowValue > headerSize then
tableMerge(newRow, rv)
break
@/lua/ge/extensions/core/vehicle/partmgmt.lua
if isChosenConfigReturned then
tableMerge(vehData, data)
else
fileData.format = nil
tableMerge(res, fileData)
else
tableMerge(playerVehicle.config, inData)
@/lua/ge/extensions/career/modules/partShopping.lua
for slotName, childNode in pairs(tree.children) do
tableMerge(result, flattenPartsTree(childNode))
end
end
tableMerge(shoppingCart.partsIn, addedParts)
end
@/lua/ge/extensions/core/input/bindings.lua
local result = deepcopy(base)
tableMerge(result, deepcopy(diff))
result.removed = nil
@/lua/ge/extensions/editor/mapSensorEditor.lua
if sensors[sid].name == conf.name then
sensors[sid] = tableMerge(sensors[sid], existingSensor)
return
@/lua/ge/extensions/flowgraph/nodes/mission/ARunForLife.lua
if flag then
tableMerge(propsInfo[id], {id = id, name = veh.jbeam})
end
@/lua/common/jbeam/slotSystem.lua
local slotOptions = deepcopy(_slotOptions) or {}
slotOptions = tableMerge(slotOptions, deepcopy(slotDef))
@/lua/common/jbeam/interaction.lua
tableMerge(interactionGroups, j.interactionGroups or {})
tableMerge(actionCategories, j.actionCategories or {})
tableMerge(interactionGroups, j.interactionGroups or {})
tableMerge(actionCategories, j.actionCategories or {})
for k,action in pairs(j.actions or {}) do
end
tableMerge(actions, j.actions or {})
@/lua/ge/extensions/core/quickAccess.lua
if isValidRoot then
tableMerge(currentNode.items[segment], validRoots[isValidRoot])
end
if value2["goto"] and value2["goto"] == value.path then
tableMerge(value, value2)
tree.items[key2] = nil
for _, category in ipairs(sandboxCategories) do
local res = tableMerge(category, {level = '/root/sandbox/'})
addEntry(res)
tableMerge(occupiedSlots, occupiedSlotsThisAction)
return false
actionInfo.endSlot = nil
tableMerge(item, actionInfo)
item.isRecentAction = true
@/lua/ge/extensions/core/audio.lua
local bankFiles = FS:findFiles(directory, '*.bank', 0, true, false)
bankFiles = tableMerge(bankFiles, FS:findFiles(directory..'/mods', '*.bank', 0, true, false))
asset_banks = {}
local bankFiles = FS:findFiles(directory, '*.bank', 0, true, false)
bankFiles = tableMerge(bankFiles, FS:findFiles(directory..'/mods', '*.bank', 0, true, false))
local meta_banks = {}
@/lua/vehicle/recovery.lua
local function onDeserialized(v)
tableMerge(M, v)
M.recoveryPoints = dequeue.new(v.recoveryPoints)
@/lua/vehicle/powertrain/hydraulicAccumulator.lua
if ph.connectedPump == device.name then
local consumerJbeamData = deepcopy(tableMerge(ph, v.data[ph.name] or {}))
local consumerType = ph.type
@/lua/ge/extensions/career/modules/delivery/parcelManager.lua
if cargo.location.vehId then
tableMerge(cargo.loanerOrganisations, career_modules_loanerVehicles.getLoaningOrgsOfVehicle(cargo.location.vehId))
end
cargo.loanerOrganisations = cargo.loanerOrganisations or {}
tableMerge(cargo.loanerOrganisations, career_modules_loanerVehicles.getLoaningOrgsOfVehicle(cargo.location.vehId))
end
@/lua/ge/extensions/core/trafficSignals.lua
if type(data) == 'table' then
tableMerge(controllerDefinitions.states, data.states or {})
tableMerge(controllerDefinitions.types, data.types or {})
tableMerge(controllerDefinitions.states, data.states or {})
tableMerge(controllerDefinitions.types, data.types or {})
end
@/lua/vehicle/controller/gauges/genericGauges.lua
}
config = tableMerge(config, configData)
--dump(config)
@/lua/ge/extensions/core/vehiclePaints.lua
else
table.insert(cleanCollection, tableMerge(paint, paintsByIdCache[paint.id]))
end
debugLog("adding paint from model.libraryPaints to model: " .. dumps(paintFromLibrary.id) .. "/" .. dumps(paintFromLibrary.name) .. " (from library) ")
tableMerge(paintFromLibrary, paint)
model.paints[paintFromLibrary.name] = paintFromLibrary
debugLog("adding paint from model.paintCollections to model: " .. dumps(paint.id) .. "/" .. dumps(paint.name) .. " (from collection " .. dumps(collectionId) .. ")")
tableMerge(paint, paintsByIdCache[paint.id])
model.paints[paint.name] = paint
@/lua/ge/extensions/core/modmanager.lua
if data.mods then
tableMerge(mods, data.mods)
end
@/lua/ge/extensions/core/environment.lua
for _,fn in pairs(files) do
tableMerge(allGroundModels, loadGroundModelFile(fn));
end
@/lua/ge/extensions/util/export.lua
}
tableMerge(_accessor, accessor)
table.insert(gltfRoot.accessors, _accessor)
@/lua/vehicle/ai.lua
local function setParameters(data)
tableMerge(parameters, data)
end
local function setVehicleDebugMode(newMode)
tableMerge(M, newMode)
if M.debugMode ~= 'trajectory' then
local mode = M.mode
tableMerge(M, newState)
setAggressionExternal(M.extAggression)
@/lua/ge/extensions/career/career.lua
infoData.outdatedVersion = career_saveSystem.getSaveSystemVersion() > infoData.version
tableMerge(data, infoData)
end
@/lua/vehicle/powertrain/hydraulicPump.lua
if ph.connectedPump == device.name then
local consumerJbeamData = deepcopy(tableMerge(ph, v.data[ph.name] or {}))
@/lua/ge/extensions/core/weather.lua
end
tableMerge(presets, filePresets)
end
@/lua/common/jbeam/io.lua
if #slotSectionRow > 3 and type(slotSectionRow[4]) == 'table' then
tableMerge(slot, slotSectionRow[4])
end
@/lua/ge/extensions/flowgraph/manager.lua
if self.customNodeLookup then
lookup = tableMerge(lookup, self.customNodeLookup.lookup)
res = tableMerge(res, self.customNodeLookup.res)
lookup = tableMerge(lookup, self.customNodeLookup.lookup)
res = tableMerge(res, self.customNodeLookup.res)
end
@/lua/ge/extensions/gameplay/traffic/baseRole.lua
self.driver.personality = tableMerge(self.driver.personality, data)
self:setAggression()
@/lua/ge/map.lua
if info and info.roadRules then
rules = tableMerge(rules, info.roadRules)
end
local function setState(newState)
tableMerge(M, newState)
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
if im.RadioButton1('Left##VDV_'..tostring(view.name), view.typeName == 'Left') then
tableMerge(view, viewTemplates.left)
end
if im.RadioButton1('Right##VDV_'..tostring(view.name), view.typeName == 'Right') then
tableMerge(view, viewTemplates.right)
end
if im.RadioButton1('Top##VDV_'..tostring(view.name), view.typeName == 'Top') then
tableMerge(view, viewTemplates.top)
end
if im.RadioButton1('Bottom##VDV_'..tostring(view.name), view.typeName == 'Bottom') then
tableMerge(view, viewTemplates.bottom)
end
if im.RadioButton1('Front##VDV_'..tostring(view.name), view.typeName == 'Front') then
tableMerge(view, viewTemplates.front)
end
if im.RadioButton1('Back##VDV_'..tostring(view.name), view.typeName == 'Back') then
tableMerge(view, viewTemplates.back)
end
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
if sensors[sid].name == conf.name then
sensors[sid] = tableMerge(sensors[sid], existingSensor)
return
@/lua/ge/extensions/util/docCreator.lua
end
tableMerge(mergedInfo[out.identifier], out)
end
@/lua/common/devUtils.lua
local upvalues = _findUpValuesFromFunction(moduleTbl, entry)
tableMerge(res, upvalues)
local resSub = _recFindUpvalues(moduleTbl, upvalues, visitedEntries)
local resSub = _recFindUpvalues(moduleTbl, upvalues, visitedEntries)
tableMerge(res, resSub)
--elseif type(entry) == 'table' then
--elseif type(entry) == 'table' then
-- tableMerge(res, _recFindUpvalues(moduleTbl, entry))
end
if mt then
tableMerge(res, _recFindUpvalues(moduleTbl, mt, visitedEntries))
end
@/lua/ge/extensions/telemetry/core.lua
local event = {name = activityName, type = "start"}
tableMerge(event, data or {})
addEvent(event)
local event = {name = activityName, type = "end"}
tableMerge(event, data or {})
addEvent(event)
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
recordingDataRetrieved = true
tableMerge(certificationData, ret)
end, "getRecordingData", "power")
performanceData.mileage = career_modules_valueCalculator.getVehicleMileageById(inventoryId)
tableMerge(certificationData, performanceData)
return true
recordingDataRetrieved = true
tableMerge(certificationData, ret)
end, "getRecordingData", "lateralAcceleration")
@/lua/ge/extensions/ui/topBar.lua
}
tableMerge(data, gameState)
tableMerge(data, M.state)
tableMerge(data, gameState)
tableMerge(data, M.state)
guihooks.trigger(MODULE_NAME .. "_dataRequested", data)
@/lua/vehicle/beamstate.lua
for i = 1, #recievedElectrics do
tableMerge(electrics.values, recievedElectrics[i])
end
@/lua/ge/extensions/gameplay/parking.lua
vars = tableMerge(vars, data)
@/lua/console/test.lua
log('I', "lua.test", " * " .. v .. " with "..tableSize(parts).." parts")
allParts = tableMerge(allParts, parts)
else
@/lua/common/jbeam/tableSchema.lua
-- case where options is a dict on its own, filling a whole line
tableMerge(ctx.localOptions, replaceSpecialValues(rowValue))
ctx.localOptions.__astNodeIdx = nil
if tableIsDict(rv) then
tableMerge(newRow, replaceSpecialValues(rv))
-- remove the options
@/lua/vehicle/powertrain.lua
end
tableMerge(variables, _G)
return variables
@/lua/ge/extensions/career/modules/delivery/vehicleTasks.lua
taskData.loanerOrganisations = taskData.loanerOrganisations or {}
tableMerge(taskData.loanerOrganisations, career_modules_loanerVehicles.getLoaningOrgsOfVehicle(taskData.vehId))
end
@/lua/ge/extensions/gameplay/traffic.lua
vars = tableMerge(vars, data)
@/lua/ge/extensions/core/input/actions.lua
end
tableMerge(result, actionsToUniqueActions(vehicleActions or {}, vehicleName))
end
@/lua/ge/extensions/core/vehicles.lua
if designData.format[v].gen.patternData then
tableMerge(designData.gen.patternData, designData.format[v].gen.patternData )
end
@/lua/ge/extensions/core/settings/settings.lua
local data = loadSettingValues()
tableMerge(newState, data)
extensions.load({"core_settings_graphic","core_settings_audio","core_settings_rally"})
tableMerge(options, core_settings_graphic.buildOptionHelpers())
tableMerge(options, core_settings_audio.buildOptionHelpers())
tableMerge(options, core_settings_graphic.buildOptionHelpers())
tableMerge(options, core_settings_audio.buildOptionHelpers())
tableMerge(options, core_settings_rally.buildOptionHelpers())
tableMerge(options, core_settings_audio.buildOptionHelpers())
tableMerge(options, core_settings_rally.buildOptionHelpers())
-- add C++ propagation wherever possible
local data = loadSettingValues()
tableMerge(values, data)