-- @/lua/vehicle/sounds.lua:1040
local function updateCabinFilter()
obj:queueGameEngineLua(string.format("core_sounds.setCabinFilterStrength(%d, %f)", obj:getID(), clamp(cabinFilterCoef, 0, 1)))
-- print(string.format("%d: Setting Cabin Filter -> %f", objectId, clamp(cabinFilterCoef, 0, 1)))
end
if not newVehicle then return end
newVehicle:queueLuaCommand("sounds.updateCabinFilter()")
end