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getBeamSounds

Definition


-- @/lua/vehicle/sounds.lua:1374

-- Debug
local function getBeamSounds()
  return beamSounds
end

Callers

@/lua/ge/extensions/editor/suspensionAudioDebug.lua
  if editor.beginWindow(wndName, wndName) then
    veh:queueLuaCommand('obj:queueGameEngineLua("editor_suspensionAudioDebug.beamSounds =" .. serialize(sounds.getBeamSounds()))')