udp
Definition
-- @/=[C]:-1
function udp(...)
Callers
@/lua/vehicle/controller/tech/vehicleSystemsCoupling.lua
udpSendSocket = socket.udp() -- The UDP socket for sending data from Lua to Simulink.
udpRecvSocket = socket.udp() -- The UDP socket for sending data from Simulink to Lua.
udpSendSocket = socket.udp() -- The UDP socket for sending data from Lua to Simulink.
udpRecvSocket = socket.udp() -- The UDP socket for sending data from Simulink to Lua.
-- Set up the UDP send socket.
@/lua/vehicle/protocols.lua
protocol.nextUpdate = protocol.updateTimer:stop()
protocol.udpSocket = socket.udp()
if not definedStructs[protocol.name] then
@/lua/ge/extensions/core/remoteController.lua
if udpSocket == nil then
udpSocket = socket.udp()
if udpSocket:setsockname('*', listenPort) == nil then
@/lua/vehicle/extensions/debug/advancedExternalDebug.lua
if socket then
udpSocket = socket.udp()
udpSocket:settimeout(0.00)
@/lua/vehicle/controller/drivingDynamics/CMU.lua
if socket then
udpSocket = socket.udp()
udpSocket:settimeout(0.00)
@/lua/vehicle/controller/inputOutputDemo.lua
local udpSocket = socket.udp()
@/lua/vehicle/controller/tech/cosimulationCoupling.lua
if enableCosim then
udpSendSocket = socket.udp()
local _, error = udpSendSocket:setpeername(udpSendIP, udpSendPort)
end
udpRecvSocket = socket.udp()
udpRecvSocket:settimeout(0.0)
@/lua/ge/extensions/core/schemeCommandServer.lua
local function onFirstUpdate()
udpSocket = socket.udp()
if udpSocket:setsockname('127.0.0.1', port) == nil then