startRecovering
Definition
-- @/lua/vehicle/recovery.lua:305
local function startRecovering(useAltMode)
if useAltMode == nil then useAltMode = false end
if M.updateGFX == updateGFXRecovery then return end
M.updateGFX = updateGFXRecovery
recoverTimer = 0
useSmartSpawn = useAltMode ~= settings.getValue('enableSmartRecovery', true)
local newRecoveryPoint = newRecoveryPoint()
setRecoveryPoint(newRecoveryPoint, false)
M.recoveryPoints:push_right(newRecoveryPoint)
end
Callers
@/lua/ge/extensions/gameplay/discover/newPlayerExperience.lua
label = 'ui.inputActions.gameplay.recover_vehicle.title',
onClick = "getPlayerVehicle(0):queueLuaCommand('recovery.startRecovering() recovery.stopRecovering()')",
},
@/lua/vehicle/extensions/tech/techCore.lua
M.handleRecover = function(request)
recovery.startRecovering()
recovery.stopRecovering()
@/ui/ui-vue/mockdata/inputBindings.js
"onUp": "recovery.stopRecovering()",
"onDown": "obj:queueGameEngineLua('extensions.hook(\"trackVehReset\")') recovery.startRecovering()",
"order": 2,
"onUp": "recovery.stopRecovering()",
"onDown": "obj:queueGameEngineLua('extensions.hook(\"trackVehReset\")') recovery.startRecovering(true)",
"order": 3,