setFreeCamActiveFlag
Definition
-- @/lua/vehicle/recovery.lua:81
local function setFreeCamActiveFlag(active)
isFreeCamActive = active
end
Callers
@/lua/vehicle/recovery.lua
end
setFreeCamActiveFlag(nil)
rewindPosition = false
rewindPosition = true
obj:queueGameEngineLua('be:queueObjectLua('..tostring(obj:getId())..', "if recovery.getFreeCamActiveFlag() ~= nil then recovery.setFreeCamActiveFlag(" .. tostring(commands.isFreeCamera()) .. ") end") commands.setFreeCamera()')
snapshotTimeSmoother:set(1)