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recoverInPlace

Definition


-- @/lua/vehicle/recovery.lua:317

local function recoverInPlace()
  setRecoveryPoint(newRecoveryPoint(), true)
end

Callers

@/lua/ge/extensions/editor/trafficDebug.lua
      local obj = getObjectByID(currVeh.id)
      obj:queueLuaCommand("recovery.recoverInPlace()")
      currVeh:onRefresh()
@/lua/ge/extensions/gameplay/race/race.lua
  --veh:resetBrokenFlexMesh()
  --veh:queueLuaCommand('recovery.recoverInPlace()')
end