sendTorqueData
Definition
-- @/lua/vehicle/powertrain.lua:294
local function sendTorqueData()
if playerInfo.firstPlayerSeated then
for _, device in pairs(powertrainDevices) do
if device.sendTorqueData then
device:sendTorqueData()
end
end
end
end
Callers
@/lua/vehicle/controller/vehicleController/shiftLogic/cvtGearbox.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/automaticGearbox.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/manualGearbox.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/electricMotor.lua
local function sendTorqueData()
for _, v in ipairs(motors) do
for _, v in ipairs(motors) do
v:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/cvtGearbox2.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/dummy.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/ui/modules/apps/TorqueCurve-v2/app.js
scope.$on('SettingsChanged', function () {
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
})
_ready = true
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
// setTimeout(() => scope.graph(), 100);
scope.$on('VehicleFocusChanged', function() {
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
})
@/lua/vehicle/powertrain/combustionEngine.lua
local function sendTorqueData(device, data)
if not data then
@/lua/vehicle/controller/vehicleController/shiftLogic/dctGearbox.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/powertrain/genericTorqueProvider.lua
local function sendTorqueData(device, data)
if not data then
@/lua/vehicle/powertrain/electricMotor.lua
local function sendTorqueData(device, data)
if not data then
@/lua/vehicle/powertrain.lua
if device.sendTorqueData then
device:sendTorqueData()
end
@/lua/vehicle/controller/vehicleController/shiftLogic/sequentialGearbox.lua
local function sendTorqueData()
if engine then
if engine then
engine:sendTorqueData()
end
@/lua/vehicle/main.lua
controller.initLastStage() --meant to be last in init
powertrain.sendTorqueData()
controller.resetLastStage() --meant to be last in reset
powertrain.sendTorqueData()
updateCorePhysicsStepEnabled()
else
controller.mainController.sendTorqueData()
end
powertrain.sendTorqueData()
damageTracker.sendNow() --send over damage data of (now) active vehicle
@/lua/vehicle/controller/vehicleController/vehicleController.lua
local function sendTorqueData()
if not playerInfo.firstPlayerSeated then
end
controlLogicModule.sendTorqueData()
end
--sendTorqueData()
end
--sendTorqueData()
sendShiftPointDebugData()
@/ui/modules/apps/TorqueCurve/app.js
scope.$on('SettingsChanged', function () {
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
})
_ready = true
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
} else {
scope.$on('VehicleFocusChanged', function() {
bngApi.activeObjectLua('controller.mainController.sendTorqueData()')
})