getPathLevelInfo
Definition
-- @/lua/common/utils.lua:1101
path.getPathLevelInfo = function(levelName)
return sanitizePath('/levels/'..levelName..'/info.json')
end
Callers
@/lua/ge/map.lua
rules = {rightHandDrive = false, turnOnRed = false} -- default road rules
local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
local info = jsonReadFile(fileName)
@/lua/ge/extensions/gameplay/parking.lua
local function getLevelRegion() -- returns the level region
local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
local info = jsonReadFile(fileName)
@/lua/ge/extensions/gameplay/traffic/trafficUtils.lua
local function getLevelInfos() -- returns the level infos
local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
local info = jsonReadFile(fileName)
@/lua/ge/extensions/campaign/exploration.lua
local levelMissionFile = string.lower(path.getPathLevelInfo(levelName))
local loadedMissionFile = string.lower(getMissionFilename())
@/lua/ge/setSpawnpoint.lua
local levelName = levelName or core_levels.getLevelName(getMissionFilename())
local levelInfo = jsonReadFile(path.getPathLevelInfo(levelName))
if not levelInfo then