onNodeCollision
Definition
-- @/lua/vehicle/main.lua:485
function onNodeCollision(id1, pos, normal, nodeVel, perpendicularVel, slipVec, slipVel, slipForce, normalForce, depth, materialId1, materialId2)
local p = particlefilter.particleData
p.id1, p.pos, p.normal, p.nodeVel, p.perpendicularVel = id1, pos, normal, nodeVel, perpendicularVel
p.slipVec, p.slipVel, p.slipForce = slipVec, slipVel, slipForce
p.normalForce, p.depth, p.materialID1, p.materialID2 = normalForce, depth, materialId1, materialId2
wheels.nodeCollision(p)
fire.nodeCollision(p)
controller.nodeCollision(p)
particlefilter.nodeCollision(p)
bdebug.nodeCollision(p)
end
Callers
@/lua/objectpool/main.lua
function onNodeCollision(id1, pos, normal, nodeVel, perpendicularVel, slipVec, slipVel, slipForce, normalForce, depth, materialId1, materialId2)
--dump({"Node collision with object:", obj:getId(), counter})