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onCouplerDetached

Definition


-- @/lua/vehicle/main.lua:405

function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  -- print('couplerDetached'..','..nodeId..','..obj2nodeId..','..obj2id..','..breakForce)
  beamstate.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  controller.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  powertrain.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  energyStorage.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  extensions.hook("onCouplerDetached", nodeId, obj2id, obj2nodeId, breakForce)
end

Callers

@/lua/vehicle/controller/linearActuators/linearActuatorTrailerFeet.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  if obj:getId() ~= obj2id and nodeId == couplerNodeId then
@/lua/vehicle/main.lua
  -- print('couplerDetached'..','..nodeId..','..obj2nodeId..','..obj2id..','..breakForce)
  beamstate.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  controller.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  beamstate.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  controller.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  powertrain.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  controller.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  powertrain.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  energyStorage.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  powertrain.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  energyStorage.onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  extensions.hook("onCouplerDetached", nodeId, obj2id, obj2nodeId, breakForce)
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
end
function C:onCouplerDetached(objId1, objId2, nodeId, obj2nodeId)
  self.couplings[objId1][objId2] = nil
@/lua/vehicle/powertrain.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  for i = 1, deviceCount, 1 do
    if device.onCouplerDetached then
      device:onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
    end
@/lua/ge/extensions/career/modules/delivery/vehicleTasks.lua

local function onCouplerDetached(objId1, objId2, nodeId, obj2nodeId)
  for _, taskData in ipairs(vehicleTasks) do
@/lua/vehicle/controller/controllerTemplate.lua

-- local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
-- end
@/lua/vehicle/controller/hydraulics/hydraulicTrailerFeet.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  if obj:getId() ~= obj2id then
@/lua/ge/main.lua

function onCouplerDetached(objId1, objId2, nodeId, obj2nodeId)
  extensions.hook('onCouplerDetached', objId1, objId2, nodeId, obj2nodeId)
@/lua/vehicle/powertrain/hydraulicAccumulator.lua

local function onCouplerDetached(device, nodeId, obj2id, obj2nodeId, breakForce)
  --if the decoupled node is our supply node (ie the one where WE connect to OUR supply)
@/lua/vehicle/controller/trailerFeet.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  if obj:getId() ~= obj2id then
@/lua/vehicle/energyStorage/pressureTank.lua

local function onCouplerDetached(storage, nodeId, obj2id, obj2nodeId, breakForce)
  --if the decoupled node is our supply node (ie the one where WE connect to OUR supply)
@/lua/vehicle/powertrain/hydraulicPump.lua

local function onCouplerDetached(device, nodeId, obj2id, obj2nodeId, breakForce)
  --if we just lost our own consumer
@/lua/vehicle/energyStorage.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  for i = 1, storageCount, 1 do
    if storage.onCouplerDetached then
      storage:onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
    end
@/lua/vehicle/beamstate.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId)
  --print(string.format("coupler detached %s.%s->%s.%s", obj:getId(),nodeId,obj2id, obj2nodeId))
  if objectId < obj2id then
    obj:queueGameEngineLua(string.format("onCouplerDetached(%s,%s,%s,%s)", objectId, obj2id, nodeId, obj2nodeId))
  end
@/lua/vehicle/controller/advancedCouplerControl.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  local couplerIndex = couplerGroup.couplerNodeIdLookup[nodeId]
@/lua/ge/extensions/core/couplerCameraModifier.lua

local function onCouplerDetached(objId1_, objId2_)
  restoreOriginalCamera()

  if obj2 == nil or obj1 == nil then onCouplerDetached() return end
  if vehId == objId1 or vehId == objId2 then -- This means that one of the coupled vehicles got replaced
    onCouplerDetached()
  end
@/lua/vehicle/controller/couplings/fifthwheel.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  --print(breakForce)
@/lua/vehicle/controller.lua

local function onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce)
  for i = 1, couplerDetachedEventCount, 1 do
      if controller.onCouplerDetached ~= nil then
        print("  sortedControllers[" .. i .. "].onCouplerDetached(nodeId, obj2id, obj2nodeId, breakForce) -- " .. tostring(controller.typeName))
      end
@/lua/ge/extensions/core/vehicles.lua
-- Trigered when trailer coupler is detached in any way
local function onCouplerDetached(obj1id, obj2id, nodeId, obj2nodeId)
  for i, coupler in ipairs(M.attachedCouplers) do