VE Lua Documentation

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wheelTurnRadius

Definition


-- @/=[C]:-1
function wheelTurnRadius(...)

Callers

@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua
  local wheelAccess = M.wheelAccess
  local leftDist = obj:wheelTurnRadius(wheelAccess.frontLeft.wheelID, wheelAccess.rearLeft.wheelID)
  local rightDist = obj:wheelTurnRadius(wheelAccess.frontRight.wheelID, wheelAccess.rearRight.wheelID)
  local leftDist = obj:wheelTurnRadius(wheelAccess.frontLeft.wheelID, wheelAccess.rearLeft.wheelID)
  local rightDist = obj:wheelTurnRadius(wheelAccess.frontRight.wheelID, wheelAccess.rearRight.wheelID)
@/lua/vehicle/input.lua
    for _, rearWheel in ipairs(rearWheels) do
      wheelTurnRadiusTotal = wheelTurnRadiusTotal + obj:wheelTurnRadius(frontWheel, rearWheel)
    end