setWind
Definition
-- @/=[C]:-1
function setWind(...)
Callers
@/lua/ge/extensions/gameplay/discover/discover_037.lua
local windVec = vec3(25+random()*10,0,0)
v:queueLuaCommand('obj:setWind('..string.format('%6f, %6f, %6f', windVec.x, windVec.y, windVec.z)..')')
end
local windVec = vec3(25+random()*10,0,0)
veh:queueLuaCommand('obj:setWind('..string.format('%6f, %6f, %6f', windVec.x, windVec.y, windVec.z)..')')
balls[i] = veh
local windVec = vec3(25+random()*10,0,0)
veh:queueLuaCommand('obj:setWind('..string.format('%6f, %6f, %6f', windVec.x, windVec.y, windVec.z)..')')
end
local windVec = vec3(25+random()*10,0,0)
veh:queueLuaCommand('obj:setWind('..string.format('%6f, %6f, %6f', windVec.x, windVec.y, windVec.z)..')')
end
@/lua/ge/extensions/flowgraph/nodes/environment/setWind.lua
for _, veh in ipairs(getAllVehicles()) do
veh:queueLuaCommand('obj:setWind(0, 0, 0)')
end
if not self.pinIn.vehId.value or self.pinIn.vehId.value == veh:getId() then
veh:queueLuaCommand('obj:setWind('..string.format('%6f, %6f, %6f', windVec.x, windVec.y, windVec.z)..')')
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
--if im.SliderFloat("wind", wind, -100, 100) then
-- vEditor.vehicle:queueLuaCommand('obj:setWind("' .. wind .. '", "' .. wind.y .. '", "' .. wind.z .. '" )')
--end
@/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua
if veh:isReady() then
veh:queueLuaCommand("obj:setWind("..string.format('%2f, %2f, %2f', wind.x, wind.y, wind.z)..")")
end
@/lua/vehicle/extensions/scenario/shiftBooster.lua
print("applyBoost > " .. tostring(forceVec))
obj:setWind(forceVec.x, forceVec.y, forceVec.z)
end
-- reset the wind
obj:setWind(0, 0, 0)
end
@/ui/modules/apps/Winds/app.js
$scope.$watch('wind', function (newVal, oldVal) {
bngApi.queueAllObjectLua('obj:setWind(' + newVal.xCoeff * newVal.mag + ',' + newVal.yCoeff * newVal.mag + ',0)')
}, true)
@/lua/ge/extensions/gameplay/missions/missionManager.lua
for _, veh in ipairs(getAllVehicles()) do
veh:queueLuaCommand("obj:setWind(0, 0, 0)")
end
@/lua/vehicle/extensions/aeroDebug.lua
end
--obj:setWind(0,55.55,0)
--obj:setWind(0,0,55.55)
--obj:setWind(0,55.55,0)
--obj:setWind(0,0,55.55)
M.directionVector = -obj:getDirectionVector()