VE Lua Documentation

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setNodeVolumePitchCT

Definition


-- @/=[C]:-1
function setNodeVolumePitchCT(...)

Callers

@/lua/vehicle/sounds.lua
  local normalForce = p.normalForce
  obj:setNodeVolumePitchCT(event, p.id1, slipVel * normalForce / (normalForce + 6) * 8000, slipVel * 0.01, normalForce, max(M.scrapeLoosenessMap[matid1] or 0, M.scrapeLoosenessMap[matid2] or 0))
end
@/lua/vehicle/fire.lua
      local x = min(node.intensity, 1)
      obj:setNodeVolumePitchCT(fireBurnSoundObj, hotcid, x * (0.5*x + 0.5), 1, 0, 0)