-- @/=[C]:-1
function setNodeVolumePitchCT(...)
local normalForce = p.normalForce
obj:setNodeVolumePitchCT(event, p.id1, slipVel * normalForce / (normalForce + 6) * 8000, slipVel * 0.01, normalForce, max(M.scrapeLoosenessMap[matid1] or 0, M.scrapeLoosenessMap[matid2] or 0))
end
local x = min(node.intensity, 1)
obj:setNodeVolumePitchCT(fireBurnSoundObj, hotcid, x * (0.5*x + 0.5), 1, 0, 0)