VE Lua Documentation

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setNodeMass

Definition


-- @/=[C]:-1
function setNodeMass(...)

Callers

@/lua/vehicle/energyStorage/fuelTank.lua
  for k, v in pairs(storage.fuelNodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
  end
  for k, v in pairs(storage.fuelNodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
  end
  for k, v in pairs(storage.fuelNodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
  end
@/lua/vehicle/energyStorage/pressureTank.lua
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.remainingMass * storage.nodeMassCoef)
  end
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.remainingMass * storage.nodeMassCoef)
  end
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
  end
@/lua/vehicle/extensions/gameplayInterfaceModules/interactCargoContainers.lua
      local nodeWeight = getFunctionResult(node.nodeWeightFunction, container)
      obj:setNodeMass(node.cid, nodeWeight)
    --dump("setNodeMass To  ", node.cid, nodeWeight)
@/lua/vehicle/energyStorage/n2oTank.lua
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
  end
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
  end
  for k, v in pairs(storage.nodes) do
    obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
  end
@/lua/vehicle/beamstate.lua
    if #node > 1 then
      obj:setNodeMass(cid, node[2])
    end