setNodeMass
Definition
-- @/=[C]:-1
function setNodeMass(...)
Callers
@/lua/vehicle/energyStorage/fuelTank.lua
for k, v in pairs(storage.fuelNodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
end
for k, v in pairs(storage.fuelNodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
end
for k, v in pairs(storage.fuelNodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.fuelNodeMassCoef)
end
@/lua/vehicle/energyStorage/pressureTank.lua
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.remainingMass * storage.nodeMassCoef)
end
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.remainingMass * storage.nodeMassCoef)
end
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
end
@/lua/vehicle/extensions/gameplayInterfaceModules/interactCargoContainers.lua
local nodeWeight = getFunctionResult(node.nodeWeightFunction, container)
obj:setNodeMass(node.cid, nodeWeight)
--dump("setNodeMass To ", node.cid, nodeWeight)
@/lua/vehicle/energyStorage/n2oTank.lua
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
end
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
end
for k, v in pairs(storage.nodes) do
obj:setNodeMass(k, v + storage.storedEnergy * storage.nodeMassCoef)
end
@/lua/vehicle/beamstate.lua
if #node > 1 then
obj:setNodeMass(cid, node[2])
end