VE Lua Documentation

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setBeamSpringDamp

Definition


-- @/=[C]:-1
function setBeamSpringDamp(...)

Callers

@/lua/vehicle/controller/playerController.lua
    obj:setBeamLength(cid, obj:getBeamLength(cid))
    obj:setBeamSpringDamp(cid, spring, damp, -1, -1)
  end
@/lua/vehicle/beamstate.lua
      for _, beamcid in pairs(wheel.treadBeams) do
        obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * 0.1, 2, -1, -1)
      end
      for _, beamcid in pairs(wheel.sideBeams) do
        obj:setBeamSpringDamp(beamcid, 0, 10, -1, -1)
      end
      for _, beamcid in pairs(wheel.peripheryBeams) do
        obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * 0.1, 2, -1, -1)
      end
      for _, beamcid in pairs(wheel.reinfBeams) do
        obj:setBeamSpringDamp(beamcid, 0, 0.7, 0, 0)
      end
@/lua/vehicle/extensions/gameplayInterfaceModules/interactCargoContainers.lua
      end
      obj:setBeamSpringDamp(beam.cid, beamSpring, beamDamp, -1, -1)
    --dump("setBeamSpringDamp To  ", beam.cid, beamSpring, beamDamp)
@/lua/vehicle/wheels.lua
        for _, beamcid in pairs(wheelData.treadBeams) do
          obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 2, -1, -1)
        end
        for _, beamcid in pairs(wheelData.sideBeams) do
          obj:setBeamSpringDamp(beamcid, 0, 10, -1, -1)
        end
        for _, beamcid in pairs(wheelData.peripheryBeams) do
          obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 2, -1, -1)
        end
        for _, beamcid in pairs(wheelData.reinfBeams) do
          obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 0.7, 0, 0)
        end
@/lua/vehicle/controller/hydraulicSuspension.lua

  obj:setBeamSpringDamp(beamData.cid, spring, damp, -1, -1)
end