setBeamSpringDamp
Definition
-- @/=[C]:-1
function setBeamSpringDamp(...)
Callers
@/lua/vehicle/controller/playerController.lua
obj:setBeamLength(cid, obj:getBeamLength(cid))
obj:setBeamSpringDamp(cid, spring, damp, -1, -1)
end
@/lua/vehicle/beamstate.lua
for _, beamcid in pairs(wheel.treadBeams) do
obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * 0.1, 2, -1, -1)
end
for _, beamcid in pairs(wheel.sideBeams) do
obj:setBeamSpringDamp(beamcid, 0, 10, -1, -1)
end
for _, beamcid in pairs(wheel.peripheryBeams) do
obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * 0.1, 2, -1, -1)
end
for _, beamcid in pairs(wheel.reinfBeams) do
obj:setBeamSpringDamp(beamcid, 0, 0.7, 0, 0)
end
@/lua/vehicle/extensions/gameplayInterfaceModules/interactCargoContainers.lua
end
obj:setBeamSpringDamp(beam.cid, beamSpring, beamDamp, -1, -1)
--dump("setBeamSpringDamp To ", beam.cid, beamSpring, beamDamp)
@/lua/vehicle/wheels.lua
for _, beamcid in pairs(wheelData.treadBeams) do
obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 2, -1, -1)
end
for _, beamcid in pairs(wheelData.sideBeams) do
obj:setBeamSpringDamp(beamcid, 0, 10, -1, -1)
end
for _, beamcid in pairs(wheelData.peripheryBeams) do
obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 2, -1, -1)
end
for _, beamcid in pairs(wheelData.reinfBeams) do
obj:setBeamSpringDamp(beamcid, v.data.beams[beamcid].beamSpring * beamCoef, 0.7, 0, 0)
end
@/lua/vehicle/controller/hydraulicSuspension.lua
obj:setBeamSpringDamp(beamData.cid, spring, damp, -1, -1)
end