-- @/=[C]:-1
function setBeamPressured(...)
if beam.pressureLimit < 0 then beam.pressureLimit = math.huge end
obj:setBeamPressured(bid, beam.pressure, beam.surface, beam.volumeCoef, beam.maxPressure, beam.pressureLimit)
elseif(beam.beamType == BEAM_LBEAM) then