VE Lua Documentation

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isNodeColliding

Definition


-- @/=[C]:-1
function isNodeColliding(...)

Callers

@/lua/vehicle/controller/playerController.lua
    isTouchingWater = isTouchingWater or obj:inWater(nodeCid)
    isTouchingGround = isTouchingGround or obj:isNodeColliding(nodeCid)
  end