VE Lua Documentation

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getTorsionbarAngle

Definition


-- @/=[C]:-1
function getTorsionbarAngle(...)

Callers

@/lua/vehicle/bdebugImpl.lua
        if id1 and id2 and id3 and id4 then
          local angle = math.abs(obj:getTorsionbarAngle(i)) * 180.0 / math.pi
        if id1 and id2 and id3 and id4 then
          local stress = math.abs(obj:getTorsionbarAngle(i)) * torbar.spring