-- @/=[C]:-1
function getTorsionbarAngle(...)
if id1 and id2 and id3 and id4 then
local angle = math.abs(obj:getTorsionbarAngle(i)) * 180.0 / math.pi
if id1 and id2 and id3 and id4 then
local stress = math.abs(obj:getTorsionbarAngle(i)) * torbar.spring