VE Lua Documentation

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getTerrainDrivability

Definition


-- @/=[C]:-1
function getTerrainDrivability(...)

Callers

@/lua/ge/extensions/editor/slotTrafficEditor.lua
              -- Calculate drivability
              local nDrivability = be:getTerrainDrivability(n1.pos, n1.radius)
              if nDrivability <= 0 then nDrivability = 1 end
              if nDrivability <= 0 then nDrivability = 1 end
              local lDrivability = be:getTerrainDrivability(n2.pos, n2.radius)
              if lDrivability <= 0 then lDrivability = 1 end
@/lua/ge/map.lua
  for k, n in pairs(mapNodes) do
    nodeDrivabilities[k] = be:getTerrainDrivability(n.pos, n.radius)
    if nodeDrivabilities[k] <= 0 then nodeDrivabilities[k] = 1 end -- guard against zero values in getTerrainDrivability (case in point: void ground model used in tunnel entrances)
    nodeDrivabilities[k] = be:getTerrainDrivability(n.pos, n.radius)
    if nodeDrivabilities[k] <= 0 then nodeDrivabilities[k] = 1 end -- guard against zero values in getTerrainDrivability (case in point: void ground model used in tunnel entrances)
  end