getTerrainDrivability
Definition
-- @/=[C]:-1
function getTerrainDrivability(...)
Callers
@/lua/ge/extensions/editor/slotTrafficEditor.lua
-- Calculate drivability
local nDrivability = be:getTerrainDrivability(n1.pos, n1.radius)
if nDrivability <= 0 then nDrivability = 1 end
if nDrivability <= 0 then nDrivability = 1 end
local lDrivability = be:getTerrainDrivability(n2.pos, n2.radius)
if lDrivability <= 0 then lDrivability = 1 end
@/lua/ge/map.lua
for k, n in pairs(mapNodes) do
nodeDrivabilities[k] = be:getTerrainDrivability(n.pos, n.radius)
if nodeDrivabilities[k] <= 0 then nodeDrivabilities[k] = 1 end -- guard against zero values in getTerrainDrivability (case in point: void ground model used in tunnel entrances)
nodeDrivabilities[k] = be:getTerrainDrivability(n.pos, n.radius)
if nodeDrivabilities[k] <= 0 then nodeDrivabilities[k] = 1 end -- guard against zero values in getTerrainDrivability (case in point: void ground model used in tunnel entrances)
end