-- @/=[C]:-1
function getSwitchableMaterial(...)
for orgMat, gm in sortedPairs(vehicle.glowMap) do --order not guaranted when reloading GE
--log('D', "material.init", "getSwitchableMaterial("..orgMat..")")
if not scenetree.findObject(orgMat) then
end
gmat.msc = vehicleObj:getSwitchableMaterial(orgMat, gm.off, mesh)
if s == nil then
s = vehicleObj:getSwitchableMaterial(matName, matName, flexbody.mesh)
if s >= 0 then