VE Lua Documentation

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getSimTime

Definition


-- @/=[C]:-1
function getSimTime(...)

Callers

@/lua/vehicle/extensions/tech/platooning.lua
  simData = {
    -- time = obj:getSimTime(),
    closestVehicles1 = vClosest1,
@/lua/vehicle/extensions/tech/techCore.lua
  local vehicleState = {
    time = obj:getSimTime(),
    pos = obj:getPosition(),
@/lua/vehicle/extensions/gameplayStatisticModules/watchBurnout.lua
    if not prevTrigger then
      startTime = obj:getSimTime()
    end
    if prevTrigger then
      local burnOutTime = obj:getSimTime() - startTime
      if burnOutTime > 0.1 then
@/lua/vehicle/controller/tech/powertrainSensor.lua
    latestReading[device.name] = deviceData
    latestReading['time'] = obj:getSimTime()      -- Time-stamp the sample reading.
  end
@/lua/vehicle/extensions/tech/mesh.lua
  table.clear(latestReading)
  latestReading.time = obj:getSimTime()
  latestReading.nodes = nodes
@/lua/vehicle/controller/tech/GPS.lua
  -- Gather the latest reading data.
  latestReading = { time = obj:getSimTime(), x = pos.x, y = pos.y, lon = lon, lat = lat }
@/lua/vehicle/controller/tech/mesh.lua
  -- Timestamp the latest reading data.
  local latestReading = { time = obj:getSimTime(), nodes = nodes }
@/lua/vehicle/extensions/gameplayStatisticModules/watchAirtime.lua
    if not prevTrigger then
      startTime = obj:getSimTime()
    end
    if prevTrigger then
      local airTime = obj:getSimTime() - startTime
      if airTime > 0.1 then
@/lua/vehicle/extensions/tech/ACC.lua
    simData = {
        time = obj:getSimTime(),
        currentSp = currentSpeed,
@/lua/vehicle/controller/tech/roadsSensor.lua
  latestReading = {
    time = obj:getSimTime(),                                              -- Time-stamp the sample reading.
    dist2CL = distToCenterline,                                           -- Approx. minimum distance between vehicle front-axle-midpoint and road reference line (center line), in metres.
@/lua/vehicle/controller/tech/idealRADARSensor.lua
  latestReading = {
    time = obj:getSimTime(),
    closestVehicles1 = vClosest1,
@/lua/vehicle/controller/tech/advancedIMU.lua
  state.latestReading = {
    time = obj:getSimTime(),
    mass = interpMass,
@/lua/vehicle/mapmgr.lua
local function getObjects()
  local simTime = obj:getSimTime()
  if simTime ~= lastSimTime then