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getRollPitchYawAngularVelocity

Definition


-- @/=[C]:-1
function getRollPitchYawAngularVelocity(...)

Callers

@/lua/vehicle/protocols.lua

  local rollVel, pitchVel, yawVel = obj:getRollPitchYawAngularVelocity()
  M.rollVelSmoothed = rollVelSmoother:get(rollVel, dtSim)
@/lua/ge/extensions/core/cameraModes/driver.lua

  --local roll, pitch, yaw = data.veh:getRollPitchYawAngularVelocity()
  camRot = rotateEuler(math.rad(self.camRot.x) + lookAheadAngleOffset, camPitch, camRoll, camRot) -- stable hood line
@/lua/vehicle/controller/drivingDynamics/sensors/sensorHub.lua
local function update(dt)
  M.rollAV, M.pitchAV, M.yawAV = obj:getRollPitchYawAngularVelocity()
@/lua/vehicle/extensions/tech/trailSim.lua

  local _, _, yawAV = obj:getRollPitchYawAngularVelocity()
  data[1][2] = electrics.values.wheelspeed or 0 --vehicle speed
local function updateGFXTrailer(dt)
  local _, _, yawAV = obj:getRollPitchYawAngularVelocity()
  data[1][2] = -sensors.gx2 or 0 --trailer acceleration
@/lua/vehicle/extensions/tech/CANBus/RacingDisplay.lua
  local accZ = sensors.gz2
  local rollAV, pitchAV, yawAV = obj:getRollPitchYawAngularVelocity()
  local rollAVByte1, rollAVByte2 = canBus.twoBytes(deg(rollAV) * 10)