getRollPitchYaw
Definition
-- @/=[C]:-1
function getRollPitchYaw(...)
Callers
@/lua/vehicle/controller/tech/vehicleSystemsCoupling.lua
local vel = obj:getVelocity()
local roll, pitch, yaw = obj:getRollPitchYaw()
messageToSimulink[12] = pos.x -- Position X, m.
@/lua/vehicle/extensions/vehicleStatsLogger.lua
function()
local roll, _, _ = obj:getRollPitchYaw()
return roll
function()
local _, pitch, _ = obj:getRollPitchYaw()
return pitch
function()
local _, _, yaw = obj:getRollPitchYaw()
return yaw
@/lua/vehicle/controller/tech/tyreBarrier.lua
dat.posX, dat.posY, dat.posZ, dat.velX, dat.velY, dat.velZ = pos.x, pos.y, pos.z, vel.x, vel.y, vel.z
local roll, pitch, yaw = obj:getRollPitchYaw()
dat.roll, dat.pitch, dat.yaw = roll, pitch, yaw
@/lua/vehicle/extensions/mqttGrafanaDemo.lua
lp.x, lp.y, lp.z = obj:getPositionXYZ()
data.roll, data.pitch, data.yaw = obj:getRollPitchYaw()
data.gravity = obj:getGravity()
@/lua/vehicle/controller/tech/cosimulationCoupling.lua
kOut[7], kOut[8], kOut[9] = ffiS.sensorX, ffiS.sensorY, ffiS.sensorZnonInertial -- Acceleration, ms^-2.
kOut[10], kOut[11], kOut[12] = obj:getRollPitchYaw() -- Roll/pitch/yaw, rad.
kOut[13] = obj:getRollAngularVelocity() -- Roll rate, rad/s.
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
data.rot = vec3(obj:getRotation())
data.roll, data.pitch, data.yaw = obj:getRollPitchYaw()
data.sensors = {}
@/lua/vehicle/extensions/tech/CANBus/RacingDisplay.lua
local vehicleVelocityByte1, vehicleVelocityByte2 = canBus.twoBytes(vehicleVelocity * 100 * 3.6)
local rollAngle, pitchAngle = obj:getRollPitchYaw()
local rollAngleByte1, rollAngleByte2 = canBus.twoBytes(deg(rollAngle) * 10)
@/lua/vehicle/guistreams.lua
lp.x, lp.y, lp.z = obj:getPositionXYZ()
lsensors.roll, lsensors.pitch, lsensors.yaw = obj:getRollPitchYaw()
lsensors.gravity = obj:getGravity()
@/lua/vehicle/protocols.lua
local roll, pitch, yaw = obj:getRollPitchYaw()
M.rollPosSmoothed = rollPosSmoother:get(-roll, dtSim) --negated angle here, seems like that is the "standard" for motion sims here