VE Lua Documentation

Press F to search!

getRealdt

Definition


-- @/=[C]:-1
function getRealdt(...)

Callers

@/lua/vehicle/hydros.lua
local function debugDraw()
  local dtReal = obj:getRealdt()
  if dtReal > 1/10 or dtReal < 0.0001 then -- disable ffb when at less than 10fps, and after pauses. this avoids sudden spikes from accumulated time (e.g. after loading screens, etc)
    GforceVelCoef = min(1, 1/(abs(wheelvel) + 1))
    M.curForceLimit = curForceLimitSmoother:getWithRate(M.wheelFFBForceLimit, obj:getRealdt(), 1) -- ffb spike preventer after spawn/reload/pause/etc. uses dtReal, since this safety smoother is intended to follow wall time
@/lua/vehicle/extensions/simpleTripApp.lua
local function updateGFX(dtSim)
  local dtReal = obj:getRealdt()
  startingFuel = startingFuel or electrics.values.fuelVolume
@/lua/vehicle/recovery.lua
local function updateGFXRecovery(dtSim)
  local dtReal = obj:getRealdt()