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getObjectInitialWidth

Definition


-- @/=[C]:-1
function getObjectInitialWidth(...)

Callers

@/lua/vehicle/extensions/tech/ACC.lua
                    upB:normalize()
                    local widthB, lengthB = obj:getObjectInitialWidth(k), obj:getObjectInitialLength(k) -- The other vehicle's dimensions.
                    local frontB = obj:getObjectFrontPosition(k) -- The other vehicle's front/rear bumper midpoint positions.
@/lua/vehicle/controller/tech/idealRADARSensor.lua
          upB:normalize()
          local widthB, lengthB = obj:getObjectInitialWidth(k), obj:getObjectInitialLength(k)                     -- The other vehicle's dimensions.
          local frontB = obj:getObjectFrontPosition(k)                                                            -- The other vehicle's front/rear bumper midpoint positions.
@/lua/vehicle/ai.lua
  local y = z:cross(x)
  y:setScaled(obj:getObjectInitialWidth(id) * 0.5 / max(y:length(), 1e-30))
  x:setScaled(obj:getObjectInitialLength(id) * 0.5)
        -- Scale bounding box direction vectors to vehicle diamensions
        twt.OBBinRange[i+3]:setScaled(obj:getObjectInitialWidth(id) * 0.5)
        twt.OBBinRange[i+2]:setScaled(obj:getObjectInitialLength(id) * 0.5)
        v.length = obj:getObjectInitialLength(plID) + 0.3
        v.width = obj:getObjectInitialWidth(plID)
        local posFront = obj:getObjectFrontPosition(plID)
        v.length = obj:getObjectInitialLength(plID) + 0.3
        v.width = obj:getObjectInitialWidth(plID)
        local posFront = obj:getObjectFrontPosition(plID)

  if dist1 > max(radii[wp1], radii[wp2]) + ego.width and dist2 > max(radii[plwp1], radii[plwp2]) + obj:getObjectInitialWidth(player.id) then
    internalState.road = 'offroad'
@/lua/vehicle/extensions/tech/platooning.lua
        upB:normalize()
        local widthB, lengthB = obj:getObjectInitialWidth(k), obj:getObjectInitialLength(k)                     -- The other vehicle's dimensions.
        local frontB = obj:getObjectFrontPosition(k)                                                            -- The other vehicle's front/rear bumper midpoint positions.