VE Lua Documentation

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getObjectDirectionVector

Definition


-- @/=[C]:-1
function getObjectDirectionVector(...)

Callers

@/lua/vehicle/extensions/tech/platooning.lua
      -- iii) in front of the player vehicle.
      local fwdB = obj:getObjectDirectionVector(k)
      fwdB:normalize()
@/lua/vehicle/ai.lua
local function getObjectBoundingBox(id)
  local x = obj:getObjectDirectionVector(id)
  local z = obj:getObjectDirectionVectorUp(id)
        -- Get bounding box direction vectors
        twt.OBBinRange[i+2] = obj:getObjectDirectionVector(id) -- x
        twt.OBBinRange[i+4] = obj:getObjectDirectionVectorUp(id) -- z
          obj.debugDrawProxy:drawSphere(0.2, vPos + v.vel * dt, color(0, 255, 0, 255))
          --dump(obj:getObjectDirectionVector(k))
          --dump(obj:getObjectDirectionVectorUp(k))
@/lua/vehicle/controller/tech/idealRADARSensor.lua
      -- iii) in front of the player vehicle.
      local fwdB = obj:getObjectDirectionVector(k)
      fwdB:normalize()
@/lua/vehicle/extensions/tech/ACC.lua
            -- iii) in front of the player vehicle.
            local fwdB = obj:getObjectDirectionVector(k)
            fwdB:normalize()