getNodeVelocityVector
Definition
-- @/=[C]:-1
function getNodeVelocityVector(...)
Callers
@/lua/vehicle/bdebugImpl.lua
if partsSelected[node.partPath or v.config.partsTree.partPath] then
local vel = obj:getNodeVelocityVector(node.cid) - vecVel
local speed = vel:length()
@/lua/vehicle/controller/playerController.lua
local function updateFixedStep(dt)
ballCenterVelocity = obj:getNodeVelocityVector(ballCenterNode)
local enableStabilizationCoef = 1
@/lua/vehicle/extensions/tech/mesh.lua
nodes[i][2]:set(obj:getNodeForceVectorXYZ(i))
nodes[i][3]:set(obj:getNodeVelocityVector(i))
nodes[i][4] = obj:getNodeMass(i)
@/lua/vehicle/controller/tech/mesh.lua
force = obj:getNodeForceVector(i)
vel = obj:getNodeVelocityVector(i)
nodes[i] = {
@/lua/vehicle/controller/tech/advancedIMU.lua
a3:setScaled2(obj:getNodeForceVector(state.node3Idx), 1.0 / m3)
v1:set(obj:getNodeVelocityVector(state.node1Idx)) -- Velocity vectors at each node.
v2:set(obj:getNodeVelocityVector(state.node2Idx))
v1:set(obj:getNodeVelocityVector(state.node1Idx)) -- Velocity vectors at each node.
v2:set(obj:getNodeVelocityVector(state.node2Idx))
v3:set(obj:getNodeVelocityVector(state.node3Idx))
v2:set(obj:getNodeVelocityVector(state.node2Idx))
v3:set(obj:getNodeVelocityVector(state.node3Idx))