VE Lua Documentation

Press F to search!

getNodeVelocityVector

Definition


-- @/=[C]:-1
function getNodeVelocityVector(...)

Callers

@/lua/vehicle/bdebugImpl.lua
      if partsSelected[node.partPath or v.config.partsTree.partPath] then
        local vel = obj:getNodeVelocityVector(node.cid) - vecVel
        local speed = vel:length()
@/lua/vehicle/controller/playerController.lua
local function updateFixedStep(dt)
  ballCenterVelocity = obj:getNodeVelocityVector(ballCenterNode)
  local enableStabilizationCoef = 1
@/lua/vehicle/extensions/tech/mesh.lua
    nodes[i][2]:set(obj:getNodeForceVectorXYZ(i))
    nodes[i][3]:set(obj:getNodeVelocityVector(i))
    nodes[i][4] = obj:getNodeMass(i)
@/lua/vehicle/controller/tech/mesh.lua
    force = obj:getNodeForceVector(i)
    vel = obj:getNodeVelocityVector(i)
    nodes[i] = {
@/lua/vehicle/controller/tech/advancedIMU.lua
  a3:setScaled2(obj:getNodeForceVector(state.node3Idx), 1.0 / m3)
  v1:set(obj:getNodeVelocityVector(state.node1Idx)) -- Velocity vectors at each node.
  v2:set(obj:getNodeVelocityVector(state.node2Idx))
  v1:set(obj:getNodeVelocityVector(state.node1Idx)) -- Velocity vectors at each node.
  v2:set(obj:getNodeVelocityVector(state.node2Idx))
  v3:set(obj:getNodeVelocityVector(state.node3Idx))
  v2:set(obj:getNodeVelocityVector(state.node2Idx))
  v3:set(obj:getNodeVelocityVector(state.node3Idx))