-- @/=[C]:-1
function getImpactDeformEnergyNode(...)
crashSoundTimer = 0
local impactEnergy, breakEnergy, breakNode, mat1, mat2 = obj:getImpactDeformEnergyNode()
-- if not (scrapeAbsorbing[mat1] or scrapeAbsorbing[mat2]) then // removed because it was stopping some small impacts from happening as the system thinks it's a scrape