VE Lua Documentation

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getGroundSpeed

Definition


-- @/=[C]:-1
function getGroundSpeed(...)

Callers

@/lua/vehicle/extensions/test/ffbCalibration.lua
local function onPhysicsStep(dtSim)
  airspeed = obj:getGroundSpeed()
  if M.mode == "steerPeak" then
@/lua/vehicle/controller/dummy.lua
  if streams.willSend("engineInfo") then
    M.engineInfo[11] = obj:getGroundSpeed()
  end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
      data.airflowSpeed = obj:getAirflowSpeed()
      data.groundSpeed = obj:getGroundSpeed()
      data.envTemperature = obj:getEnvTemperature()
@/lua/vehicle/extensions/gameplayStatisticModules/watchBurnout.lua
  local prevTrigger = curTrigger
  velocity = obj:getGroundSpeed() * 1.5
  curTrigger = false
@/lua/vehicle/sounds.lua
  -- wheels
  local groundSpeed = obj:getGroundSpeed()
@/lua/vehicle/controller/vehicleController/vehicleController.lua
    M.engineInfo[10] = controlLogicModule.gearboxTorque or 0
    M.engineInfo[11] = obj:getGroundSpeed() -- airspeed
    M.engineInfo[12] = electrics.values.fuelVolume * (electrics.values.ignitionLevel > 0 and 1 or 0)
@/lua/vehicle/controller/tech/vehicleSystemsCoupling.lua
  messageToSimulink[17] = vel.z                                     -- Velocity Z, ms^-1.
  messageToSimulink[18] = obj:getGroundSpeed()                      -- Velocity, ms^-1.
  messageToSimulink[19] = sensors.ffiSensors.sensorX                -- Acceleration X, ms^-2.
@/lua/vehicle/extensions/gameplayStatisticModules/watchAirtime.lua
  local prevTrigger = curTrigger
  local curTrigger = obj:getGroundSpeed() > 6
@/lua/vehicle/electrics.lua

  vals.airspeed = obj:getGroundSpeed()
  vals.airflowspeed = obj:getAirflowSpeed()
@/lua/vehicle/wheels.lua
  --        virtualSpeed = { title = "Virtual Speed", color = getContrastColorStringRGB(7), unit = "km/h", value = virtualAirspeed * 3.6},
  --        realSpeed = { title = "Real Speed", color = getContrastColorStringRGB(1), unit = "km/h", value = obj:getGroundSpeed() * 3.6},
  --        wheelSpeed = { title = "Wheel Speed", color = getContrastColorStringRGB(8), unit = "km/h", value = wheelspeed * 3.6},
@/lua/vehicle/controller/tech/cosimulationCoupling.lua
  kOut[15] = obj:getYawAngularVelocity()                                                            -- Yaw rate, rad/s.
  kOut[16], kOut[17] = obj:getGroundSpeed(), obj:getAltitude()                                      -- Ground speed, m/s. Altitude, meters.
  local fwd = obj:getDirectionVector()