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getCornerPosition

Definition


-- @/=[C]:-1
function getCornerPosition(...)

Callers

@/lua/vehicle/ai.lua
      -- dump(obj)
      -- local test = obj:getCornerPosition(0)
      -- local test2 = obj:getCornerPosition(1)
      -- local test = obj:getCornerPosition(0)
      -- local test2 = obj:getCornerPosition(1)
      -- local test3 = obj:getCornerPosition(2)
      -- local test2 = obj:getCornerPosition(1)
      -- local test3 = obj:getCornerPosition(2)
      -- local test4 = obj:getCornerPosition(3)
      -- local test3 = obj:getCornerPosition(2)
      -- local test4 = obj:getCornerPosition(3)
      -- local frontPos = obj:getFrontPosition()
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/arrive.lua
      end
      local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
      local dist = (frontPos - node.pos):length()
      end
      local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
      local dist = (frontPos - node.pos):length()
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/goToEndLine.lua
      end
      local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
      local endLinePosition = self.pinIn.endLinePosition.value
      end
      local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
      local endLinePosition = self.pinIn.endLinePosition.value