getCornerPosition
Definition
-- @/=[C]:-1
function getCornerPosition(...)
Callers
@/lua/vehicle/ai.lua
-- dump(obj)
-- local test = obj:getCornerPosition(0)
-- local test2 = obj:getCornerPosition(1)
-- local test = obj:getCornerPosition(0)
-- local test2 = obj:getCornerPosition(1)
-- local test3 = obj:getCornerPosition(2)
-- local test2 = obj:getCornerPosition(1)
-- local test3 = obj:getCornerPosition(2)
-- local test4 = obj:getCornerPosition(3)
-- local test3 = obj:getCornerPosition(2)
-- local test4 = obj:getCornerPosition(3)
-- local frontPos = obj:getFrontPosition()
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/arrive.lua
end
local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
local dist = (frontPos - node.pos):length()
end
local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
local dist = (frontPos - node.pos):length()
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/goToEndLine.lua
end
local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
local endLinePosition = self.pinIn.endLinePosition.value
end
local frontPos = linePointFromXnorm(vec3(veh:getCornerPosition(0)), vec3(veh:getCornerPosition(1)), 0.5)
local endLinePosition = self.pinIn.endLinePosition.value