getBeamVelocity
Definition
-- @/=[C]:-1
function getBeamVelocity(...)
Callers
@/lua/vehicle/sounds.lua
for bi, snd in ipairs(beamSounds) do
local beamVel = obj:getBeamVelocity(snd.beam)
@/lua/vehicle/controller/pneumatics.lua
avgVelocity = avgVelocity + abs(obj:getBeamVelocity(v.cid))
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
{name = "Length", enabled = im.BoolPtr(true), units = "m", color = rainbowColor(8, 2, 1), data = function(id) return getBeamLength(id) end, plotData = {}},
{name = "Speed", enabled = im.BoolPtr(false), units = "m/s", color = rainbowColor(8, 3, 1), data = function(id) getVELuaBeamData(id, "speed", "obj:getBeamVelocity(" .. id .. ")") return M.beamDataFromVELua[id].speed end, plotData = {}},
{name = "Force", enabled = im.BoolPtr(false), units = "N", color = rainbowColor(8, 4, 1), data = function(id) getVELuaBeamData(id, "force", "obj:getBeamForce(" .. id .. ")") return M.beamDataFromVELua[id].force end, plotData = {}},