getBeamVectorFromNode
Definition
-- @/=[C]:-1
function getBeamVectorFromNode(...)
Callers
@/lua/vehicle/extensions/tech/wheelForces.lua
local beamStress = obj:getBeamStress(rBeam)
local beamVector = obj:getBeamVectorFromNode(rBeam, data.axleNode1):normalized()
local forceVector = beamVector * beamStress
local beamStress = obj:getBeamStress(rBeam)
local beamVector = obj:getBeamVectorFromNode(rBeam, data.axleNode2):normalized()
local forceVector = beamVector * beamStress
local beamStress = obj:getBeamStress(sBeamData.beamId)
local beamVector = obj:getBeamVectorFromNode(sBeamData.beamId, sBeamData.rimNodeId):normalized()
local forceVector = beamVector * beamStress
local beamStress = obj:getBeamStress(sBeamData.beamId)
local beamVector = obj:getBeamVectorFromNode(sBeamData.beamId, sBeamData.rimNodeId):normalized()
local forceVector = beamVector * beamStress
local beamStress = obj:getBeamStress(sBeam)
local beamVector = obj:getBeamVectorFromNode(sBeam, data.axleNode1):normalized()
local forceVector = beamVector * beamStress
local beamStress = obj:getBeamStress(sBeam)
local beamVector = obj:getBeamVectorFromNode(sBeam, data.axleNode2):normalized()
local forceVector = beamVector * beamStress
@/lua/vehicle/controller/playerController.lua
--jump by "extending" the uniycycle in such a way that it propels away from the ground
local vectorUp = obj:getBeamVectorFromNode(stabilizationBeams.bottomTop, stabilizationNodes.bottomCenter):normalized()
--pull top of the unicycle up with a given force
--actual up vector of the unicycle
local vectorUp = obj:getBeamVectorFromNode(stabilizationBeams.bottomTop, stabilizationNodes.bottomCenter):normalized()
local vectorTopLeft = obj:getBeamVectorFromNode(stabilizationBeams.centerLeft, stabilizationNodes.topCenter):normalized()
local normalLeft = vectorTopLeft:cross(-vectorUp):normalized()
local cameraDirection = (cameraRotation * cameraRotationStandardVector):z0():normalized()
local meshDirection = obj:getBeamVectorFromNode(stabilizationBeams.centerFront, stabilizationNodes.topCenter):z0():normalized()
--calculate angle between the two vectors