getBeamRestLength
Definition
-- @/=[C]:-1
function getBeamRestLength(...)
Callers
@/lua/vehicle/controller/propAnimation/googlyEyes.lua
for _, cid in ipairs(eyeBeamIds) do
eyeBeamData[cid] = {defaultLength = obj:getBeamRestLength(cid)}
end
for _, cid in ipairs(eyeAttachmentBeamIds) do
eyeAttachmentData[cid] = {defaultLength = obj:getBeamRestLength(cid)}
end
@/lua/vehicle/controller/bypassDampers.lua
soundNodeCid = v.data.beams[beamCid].id1,
initialBeamLength = obj:getBeamRestLength(beamNameLookup[damperData.beamName]),
directionSmoother = newTemporalSmoothing(500, 500),
@/lua/vehicle/powertrain/hydraulicCylinder.lua
cylinder.beamCount = cylinder.beamCount + 1
currentExtend = currentExtend + obj:getBeamRestLength(cid)
end
@/lua/vehicle/beamstate.lua
local d = {
obj:getBeamRestLength(beam.cid),
obj:beamIsBroken(beam.cid),