getBeamForce
Definition
-- @/=[C]:-1
function getBeamForce(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
{name = "Speed", enabled = im.BoolPtr(false), units = "m/s", color = rainbowColor(8, 3, 1), data = function(id) getVELuaBeamData(id, "speed", "obj:getBeamVelocity(" .. id .. ")") return M.beamDataFromVELua[id].speed end, plotData = {}},
{name = "Force", enabled = im.BoolPtr(false), units = "N", color = rainbowColor(8, 4, 1), data = function(id) getVELuaBeamData(id, "force", "obj:getBeamForce(" .. id .. ")") return M.beamDataFromVELua[id].force end, plotData = {}},
{name = "Stress", enabled = im.BoolPtr(false), units = "N", color = rainbowColor(8, 5, 1), data = function(id) getVELuaBeamData(id, "stress", "(select(1,obj:getBeamStressDamp(" .. id .. ")))") return M.beamDataFromVELua[id].stress end, plotData = {}},