-- @/=[C]:-1
function getBeamCurLengthRefRatio(...)
if beam.bleedCoef > 0 then
local currentLength = math.floor(obj:getBeamCurLengthRefRatio(beam.cid) * 100) / 100
if currentLength < lastFrameBeamLengths[beam.cid] then
elseif beam.bleedCoef > 0 then
beam.currentPosition = obj:getBeamCurLengthRefRatio(beam.cid)
beam.targetPosition = beam.currentPosition